1. Toontown Offline Test Server
  2. Toontown Offline Download

This leak contains a bunch of scrapped artifacts and original source code from Toontown Online. Before this update, Toontown Offline ran on a considerable chunk of our own custom server code. However, now that most Disney server code is public, we have decided to swap out our custom work for the original.

  1. As always, make sure to keep up with Toontown Offline by joining our two Discord servers! You can join our main one by clicking the Discord icon at the top right of our website. Our Test Server Discord can be found here. Until next month, have a good one all! The Toontown Teams. November 30th, 2019 6:20 PM TTT.
  2. Apparently Toontown Offline is alive again. And it's not convoluted anymore. It has a launcher (which attempts to update the game everytime it's opened), a new website, and even a Discord server. Since the Discord server is covering me on the server list, I have decided to leave the server list behind.
  3. Review the Toontown Offline photo collection- you may also be interested in the Toontown Offline Commands and also Toontown Offline Download. Pic November 2018 Progress Update - Toontown Offline. Pic Toontown Offline On Twitter: 'Toons On The Test Server Have.
Welcome one, welcome all, to the latest Toontown Offline update - The Offline Update.
This update is by far the largest we have ever produced for Toontown Offline. We’ve named it the ‘Offline’ Update for various reasons. Well, it may be because of this- before today, you couldn’t ACTUALLY play Toontown Offline, well, offline! A bug, which is fixed in this update, prevented it! Aside from that though, this new update defines our game more than ever. It features new things pertaining to Cog Headquarters, Toonfest, Holidays, Magic Words, Episodes, Misc. Features, Bugs, Maintenance- you name it!
We on the Toontown Offline team have also recorded a 30 minute video updating you on the new release, team changes, and Operation: Duck Hunt. Please check that video out below and give it a good listen- it is a down-to-earth video that contains a lot of useful information pertaining to the project, and you won't want to not see it.
Without further ado, here are the release notes…

  • A new and improved stand-alone launcher with a standard installer

  • You can now actually play Toontown Offline... offline

  • Native Mac support is here!

  • A brand new title screen has been added to the game

  • A brand new Toontown Offline theme has also been added, to compliment the new title screen

  • The Pick-A-Toon buttons have been slightly altered, with a new Info button

  • The loading screen has been redone, containing community-contributed screenshots

  • You can now start a miniserver using a single file

  • Every setting for your miniserver is now in a single file

  • You can now set a description for your miniserver

  • A ban manager has been added, so now you can finally get rid of those pesky toons!

  • Miniserver administrators can now set the access level of players with a magic word

  • The title screen, pick-a-toon screen and theme have been updated for Hallowwen

  • The pumpkins in Toontown Central now appear in every playground

  • Bats now fly around in Toontown Central

  • The Spooky Skelecog has moved, and has changed appearence

  • Halloween speedchat phrases have been tweaked

  • A new Holiday Passcode system has been added. This allows for new unique features in specific miniservers

  • Some polish has been applied to the update to make them smoother than ever before, with less crashes

  • In most Toontown projects, ‘Magic Words’ as they’re called have been used to debug the game, or sometimes just have fun. Since the creation of Toontown Offline, these have been vastly expanded on in our project. Now, we want to shift the feeling of Magic Words from a debug or non-supported tool to that which is considered a core game feature. This being said, we’ve made several updates to Magic Words to help form this idea.
  • Magic Millie has been added - A new NPC that is here to teach you how to use Magic Words

  • While you can't visit Magic Millie yet (She's too shy!), she is now your interpreter for using them. Any time you use a Magic Word now, she will be the Toon responding to your usage of them rather than this mysterious ‘Spellbook’ you would see in your previous whispers.

  • The Magic Word page in your Sthickerbook now has a useful slider to use rather than having to press a button each time you want to scroll down a single word.

  • You can now use ~green to make any NPC appear, or even yourself! For a special entity, use ~green panda

  • Some new cogs have been added to the ~green command, and ~green sellbots has been added as an experimental feature

  • ~rainbow has been added to make the tooniverse go rainbow! Run it again to disable this

  • ~setCharIndex has been added and will allow you to turn into a Disney character

  • ~setDoodleIndex has been added and will transform you into your doodle

  • ~setGoonIndex has been added and will allow you to turn into a goon

  • ~setBossIndex has been added and will allow you to turn into the four Cog Bosses

  • ~setMoney and ~setTokens have both been added to allow you to set your currency values

  • ~setEyes and ~setMuzzle have been added to allow you to alter your toons eyes and muzzle

  • ~instaDelivery has been added and will allow items you order from a Toonfest Prize Vendor or from the Cattlelog to arrive almost instantly to your house.

  • ~nudify has been added and will set your Toon DNA to a naked Toon (Toony's favorite!)

  • ~setScale has been added and allows you to make your Toon up to 5 times larger than normal, and up to 10 times smaller

  • ~stunVp has been added and will stun the V.P. for you in his boss battle

  • ~tPose has been added and will set your toon or disguise to the T-Pose position

  • ~setPlayRate has been added and will allow you to change the speed of your animations

  • ~getNumFrames has also been added for testing/debug purposes

  • ~setH has been added for testing/debug purposes

  • You can now transforn into a virtual cog using the ~setCogIndex command

  • ~oboe has been turned to a command that only affects the invoker

  • Now, the majority of the Toontown Rewritten event known as Toonfest is in Toontown Offline for Toons to enjoy all year round!

  • Trees have been placed in Toonfest

  • Picnic tables are now in Toonfest

  • Toonfest Tokens are here! Go fish, or play with trampolines and cannons to get yourself some Toonfest Tokens

  • Spend your Toonfest Tokens at the Prize Vendors in Toonfest Towers. Most 2015 Toontown Rewritten prizes are here, including a couple of unique ones exclusive to Toontown Offline

  • Alec Tinn was asked to perform his hot-air balloon duties again by Flippy, and will bring Toons to the top of Toonfest Tower in his balloon. The cutscene has been edited slightly from the one in Toontown Rewritten

  • A ‘Take me to Toonfest!’ button will only be shown in Toonfest so Toons can be brought back down from exploring the Toonfest Tower

  • A new tunnel can now be found in Toonfest to take Toons to the mysterious zone in which Magic Mille resides

  • A day and night cycle can be witnessed in the two Toonfest zones. This is disabled by default in the settings, but can be enabled for individual persons

  • Once again, the Bossbots have refurbished their Cog Headquarters. This new area is now smaller than before, but larger than the HQ seen in Disney’s Toontown Online. There is a special path carved out that leads to another area of Bossbot HQ, but for now your Toon is too frightened to explore back there. Perhaps soon enough, you’ll have to explore it anyway

  • Geysers are no more in BBHQ, although you can still damage yourself by walking in an oil river

  • The Terrifying Two golf course is now separated from the three normal Cog Golf Courses

  • Because of the renovations on Bossbot Headquarters, Flippy will no longer assign a task to visit the Executive Office Tower for high-laff Toons. Keep in mind that this tower is still out there, deep in the woods of Bossbot Headquarters. For now, Flippy’s concern about the happenings at it has resided

  • The C.E.O. will no longer only demote to a Flunky. Upon defeat, he can demote to a variety of different Bossbots. This paves the way for a key storyline element in a future update

  • After evaluating the Toontown Offline storyline, we’ve decided to change several things in our first ever episode, the Prologue. We figured these changes were right, considering some other things we have been wanting to add. This includes things like new staff member easter eggs, a newly modeled Chairman, and much more. Here are some updates to the Prologue, which we advise checking out once more

  • The intro cutscene for the Prologue has been polished

  • The Chairman has gotten a make-over! This is the final model of the Chairman we will be sticking with

  • The end of Old Oak Street has been revamped with a brand new street-extension

  • The Lab Cutscene in the Prologue has has been completely redone, both storyline-wise and graphical wise

  • There is now an additional important scene at the end of the Prologue

  • New staff member NPC Toons have been added to follow the trend of staff easter eggs in the Prologue

  • Scrooge's height has been altered

  • Several of the Prologue changes were added to compliment the events in the Gyro’s Tale - Part 3 episode, which has also been added this update. If you enjoy the Toontown Offline storyline, we implore you to check out the Gyro’s Tale episode one last time to get the full understanding we’ve wanted to show. All of these additions and changes are also made to reflect the upcoming update, Operation: Duck Hunt

  • The first two parts of the Gyro's Tale episode has recieved polishing

  • All the Toontown Offline Episodes have now been sorted in order of events

  • Added Retro Create-A-Toon

  • Added Retro Pick-A-Toon

  • Added old chat bubble texture

  • Added old whisper sound effect

  • Added original 'GUI_rollover'

  • Added old closet GUI

  • Added old eyes and teleport hole textures

  • Various other unlisted Retro Mode tweaks

  • When teleporting somewhere while in a Cog disguise, you will fly away like a normal Cog does

  • Nearly all the gags, when used in a Cog disguise, will have cog-like animations played in place of Toony ones

  • You may now open your Sthickerbook as a Cog

  • You may now throw pies as a Cog

  • You may now jump as a Cog

  • You may now jump into a cog kart as a Cog

  • You may now race as a Cog

  • Several mini-games now have Cogs play the correct animations

  • A multitude of other Cog animations have been correctly placed throughout many events in Toontown to replace their Toony counterparts

  • For hopefully the last time, the DNA system in Toontown Offline has been rewritten. Game startup times may be a second or two longer, but this has allowed us to support Mac and Linux

  • The sound system Toontown Offline runs on has been changed

  • The toontorial has been reverted to how it was in Toontown Online. However, if both Retro Mode and Classic Characters are disabled, then Mickey or Minnie will not appear

  • Added the exclaim bubble. Start a message with ‘!’ in order to send an exclamatory message

  • A couple of Cogs, otherwise only seen from using the ‘~green’ command, are now able to be spawned and fought

  • You may now give a new NPC in the sos.json file accesories to wear

  • The color of the snowball “SPLAT!” has been changed to reflect a snowball better

  • The Elections Pick-A-Toon screen art has been redone

  • The Hackerbot suit textures, including the face textures for the tier 2 Hackerbot, have been redone

  • The Terrifying Two theme has been redone

  • To complement the ways to receive damage in Cashbot and Bossbot Headquarters, Sellbot HQ now has a way to take damage of it’s own. Be sure to avoid the oil slicks in the SBHQ courtyard

  • Added the Flower of Doom, aka Jesse Schell’s finest creation. You will need a FULL Mini-Server to activate this!

  • The Clothing ID tab in the ‘Magic’ page of your Shtickerbook has received upgrades so you can preview and apply all the clothing you select

  • Added a new type of unite, the ‘Toon-Down’ unite, inspired and code adapted from Little Yippie Pinkerflip. Only those with Administrator role can obtain there

  • All four Cog departments now have unique waiter suits

  • The ‘Testing’ speedchat phrases have been renamed to ‘Community’ phrases. Phrases under this category have received minor changes and cleanup

  • Added several funny phrases to Speedchat

  • Toon HQ officers now man the pericope in Toon Headquarters

  • Several color ordering tweaks have been made in the code

  • Bright Pink has been added to Toon Colors

  • Black clothing is now possible

  • Swag Foreman has been renamed to Smokin’ Foreman

  • The Swagtory has been renamed to The Smokestacks

  • Some Magic Word descriptions in the Magic Word page of your Sthickerbook have been tweaked

  • The Doctor Surlee cheesy effect now has a monkey sound effect

  • Various shirts have been updated and added

  • Several key files for the game are now located in new folders

  • Added a warning to users who attempt to start a Toontown Offline server if the option to automatically do so is enabled

  • Added three new nametag styles

  • Added new team-member GM icons

  • Added the Buff Shark's Office. Use '~tp bfo' to teleport there

  • Added the Retro Zone

  • Fixed an issue where some users would be blocked from playing due to a building texture on their screen

  • Nearly all district resets in the game have been patched. This is due to a change made where if a district reset were to occur, the Toon who causes it will crash instead instead of the full server. However, district resets are still possibly- although this is a very slim chance

  • Toon-up has been fixed in a multitude of scenarios, such as singleplayer, multiplayer, and using SOS cards in singleplayer

  • Fixed a random crash that would sometime happen upon entering a door

  • Fixed a crash relating to the Geyser in Acorn Acres

  • Cogs will no longer get stuck while entering the V.P. lobby

  • West Wing shadows have been improved by Seto

  • Rewrote the '~spawnProp' command so it will no longer be bugged

  • Fixed a District Reset related to changing house type

  • Temporary fix for a crash relating to deleting wallpaper

  • Fixed Toons in waiter suits missing their head upon dying in their disguise

  • Fixed the Ice-Slide minigame

  • Fixed knock-knock doors

  • Cleaned up an easter egg Cog

  • Added an easter egg Cog with a new attack

  • Removed an easter egg Cog

  • Fixed a small issue relating to the swimming sound Toons make

  • Various other small cleanups

Greetings everyone! I hope all of you, whether you’re from the United States or not, had a great Thanksgiving last Thursday. Today we have a lot to discuss on the agenda, so let's get down to business!

Toontown Offline Test Server


Reflecting on the Community
The Toontown Offline Team has sure grown a lot over the years- this year perhaps the largest of all! We’ve had many talented individuals from all corners of the Toontown community join our project lately, and we couldn’t be more thankful. One thing we feel makes this community stand out among others is our unification. There are Toontown players young and old, soundless and lureless, cats and dogs- all from different walks of life. We are able to come together and cherish something we love, and that’s Toontown. Another important part of our community is the wide variety of flavors available for fans of the game. You can play versions of Toontown that keep close to the original, or others that add multiple new playgrounds and game-changing features. The amount of choice we have available to us is part of what makes this community great. This isn’t a community about one game anymore. We can all appreciate each other’s twist on the Toontown experience. Now, why am I talking about this?
Over the past year, many of our team members have dipped their toes into the different flavors of Toontown. The most popular among our team is a project many of you probably know as Toontown: Corporate Clash. Clash is a twist on the traditional Toontown experience that vastly changes up original features such as the battle system, while adding new content of their own (multiple new Playgrounds, anyone?). We’re proud to now have six team members that reside on both teams. It has given us the opportunity to communicate between our teams unlike we would have previously. Heck, it’s even led to us banding together to do something great:
Throughout the month of November, the Toontown Offline Team and Corporate Clash Crew teamed up to raise money for Team Trees. Team Trees is an organization with their eyes set at planting 20 million trees by January 1st, 2020. Each dollar donated to the cause equals one tree. Sounds simple, right?
After all was said and done, we raised a grand total of 461 trees- 11 trees above our goal! In celebration of our donation, both Toontown Offline and Corporate Clash will be releasing a new Team Trees themed outfit. All you need to do is log into either game and redeem the code “TOON trees”Updatestoontown to receive the outfit in your mailbox!
We’re very happy to have had the opportunity to work together on this. We highly recommend you go ahead to the Corporate Clash website and check out what their game has to offer. Toontown players new and old will definitely appreciate what their game has to offer. You should also click the link above and considering donating to Team Trees yourself! As of this post, we’re only a few million trees away from the 20 million goal. We need all of you to help reach it!
That being said, what’s been up with Toontown Offline lately? Let’s talk about what’s recently hit our Test Server, and what’s soon to come.
Test Server Updates
In November, we tied up quite a lot of loose ends feature-wise. There are a couple Toontown Online features we forgot about that were dealt with this month. The largest was the Silly Meter, along with the animated street props. We also added back code redemption in your Shtikerbook so that you can redeem that Toon Trees code mentioned earlier. Another few things we added were the logout button on the Pick-A-Toon screen, more widescreen polishing, a comb over of every Magic Word in the game, a few new Magic Words, new options, and many more small tweaks! The most important one that I’ve been saving until now though is the Episodes feature.
In Toontown Offline v2.5.7, we had four Episodes that would each tell their own short story. How were the Cogs created? What do Cogs do in their spare time? How did the citizens of Toontown learn how to defeat Cogs? As much as we liked these Episodes, there were some glaring issues in how they were created. The way Episodes were programmed was… bad, to say the least. Our goal when porting over features from v2.5.7 has always been to run them through the washing machine to make them the best they can be when we add them to v1.0.0.0. We had to do a LOT of work to bring Episodes up to par. Earlier this month, we released the first version of our new Episodes system to the Test Server. Some things to note about this new system:

  • Episodes can now be played on Mini-Servers.

  • Performance should be vastly improved when playing Episodes. No, seriously, this is a HUGE improvement.

  • We have decided to cut two of our four Episodes, Squirting Flower & Gyro’s Tale. The former is being cut for quality reasons, while the latter is for story reasons. There are plans to re-introduce these Episodes later down the line under different names, different stories, but similar roots.

  • The two remaining Episodes, The Prologue and Short Work, have received major changes in order to improve their overall quality.

  • The Prologue Episode is not yet on the Test Server as we work to finish our changes to it.


With Episodes almost out of the way, the last leg of the race is staring us in the eyes. Toon Parties. We have continued work on Toon Parties, and are very close to releasing them to the Test Server. As Shawn Patton, a Schell Games employee who worked on Toon Parties, has said himself, this is a feature that is more complex than meets the eye. We’ve had the actual Party activities done for months now. Instead, the big hurdles are the more technical side of things. If a Mini-Server reboots, the game needs to be able to reload all the Party data as if it never went down at all. If you schedule a Party to take place 6 months from now, the game also needs to keep track of that. There are many features like this that we have to wrap our heads around in order to make sure it works exactly like Schell Games had it.
We’ll let you know as soon as this update is pushed to our Test Server. We will need all the help we can get to test Parties so that this final Toontown Online feature is the best we can get it.

Toontown Offline Download

Until Next Time
We hope you enjoyed this month’s blog post. As always, make sure to keep up with Toontown Offline by joining our two Discord servers! You can join our main one by clicking the Discord icon at the top right of our website. Our Test Server Discord can be found here. Until next month, have a good one all!