1 day ago  Every Mario Kart game, starting all the way back to the SNES version in 1992, has a new take on Rainbow Road, a course that features a cosmic theme.The version in 2008's Mario Kart Wii, however, has been particularly interesting to speedrunners for featuring a ridiculous shortcut that requires equally ridiculous skill.This morning, a speedrunner accomplished what was seen as an impossible feat. Download and print in PDF or MIDI free sheet music for Main Menu - Mario Kart Wii by Asuka Hayazaki arranged by XiaoMigros for Piano, Drum Group, Guitar, Synthesizer & more instruments (Mixed Ensemble). Super Mario Galaxy 1 and 2 new Super Mario bros Mario sports games Wii sports Resort, Metroid, Zelda twilight prices, Zelda Skyworld sword, Okomi, No More Heros, NO more heros 2, Madworld,Call of Duty, the Condoit 1 and 2, Lots of great colltiom of old games, Sonic colors, Jest Dance 1 2 3,Aminal Crossing, Battalion wars, Pikmin, Mario Kart. Mario Circuit is the first track in the Flower Cup in Mario Kart Wii. At the end of each cup, the Award Ceremony takes place on this track. Like DS Mario Circuit and 3DS Mario Circuit, this Mario Circuit track has not appeared in a recent Mario Kart game yet. 1 Layout 2 Shortcuts 3 Staff Ghosts 4 Gallery It is a straightforward course, although with some enemy obstacles such as Chain Chomps.

The Nintendo Wii was a monster of a console. It is one of the biggest selling consoles of all time and while some may laugh at all the shovelware. The Nintendo Wii is home to some very good games. One of the flagship games for the console is, of course, Mario Kart Wii. Which was packaged with the Wii Wheel accesory.

Classic Mario Kart

Let’s get the basics out of the way first shall we? Mario Kart Wii features all that you would expect from a Mario Kart game. It has your Mario Kart GP’s that you can play through, time trials, VS, multiplayer, battle mode and it also had a fun online mode too. Actually, this was one of the most fun online games that the Nintendo Wii had.The game modes are perfect for a Mario Kart, but if I am being super critical. I do wish that they had put the mission mode that was in Mario Kart DS in here. That was a great mode and many felt that it would make the transition over to Mario Kart Wii.

Are Two Wheels Better Than Four?

One of the most notable things about Mario Kart Wii was that for the first time very, you could now ride on motorbikes. These actually controlled quite different from the karts so depending on your playstyle you could find them easier or harder to handle. They were a fun inclusion and something that is still part of the series to this day.

The Motion Of The Ocean

As this is a Nintendo Wii game it, of course, had to have motion controls. These actually work way better than you would think. The game when it was first released actually came with the Wii Wheel. This worked really well and for some people, this was the only way to play Mario Kart Wii. You just popped your Wii Remote in there and off you went. If you did not have the Wii Wheel you could still use the Wii Remote like one and make use of motion controls.Mario Kart Wii actually let you also use standard controls as well. I found these much better than the motion ones, but at the end of the day, it was all about personal preference. It was great how Nintendo gave you the choice of how you want to play the game.

The Gang Is All Here

Mario Kart Wii has a really stacked roster and it featured a lot of cool characters. This was the first game where people complained about the number of baby characters, but they do have some charm. Unlocking some of these characters was really tough! I remember having a tough time getting Funky Kong and baby Luigi specifically.

Mario

Blue Shell Of Death!

Mario Kart is known for its rubber banding AI. How it will punish you for doing well and how cheap the AI can sometimes be. Well, I would say that Mario Kart Wii is the worst when it comes to the AI getting an unfair advantage. In the higher CC modes in Mario Kart GP, the worst thing you can do is be in first place at the end of the first lap. You will get bombarded with Blue and Red Shells and it becomes more of a chore as you have to play as cheaply as possible to outwit the AI.

Mario Kart Wii is not one of the best games in the series. It is an awesome multiplayer game, it looks great, the motion controls work really well and there is a lot to do. However, as a single player Mario Kart game, the AI is far too cheap! Thankfully Nintendo toned this down for the sequels.

7/10

Pros:

  • It is one of the better looking games on the Wii
  • Lots of characters to play as
  • Motion controls work really well
  • You can race on bikes
  • It has a great mix of new and classic tracks

Cons:

  • The cheapest AI in the series
  • Online servers are long dead
Overall rating: 7
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Wii
Mario Kart Wii

Developer(s)Nintendo EAD
Publisher(s)Nintendo
SeriesMario Kart
Platform(s)Wii
Release date(s)JP April 10, 2008
EU April 11, 2008
AUS April 24, 2008
NA April 27, 2008
KO April 30, 2009
Genre(s)Racing
Mode(s)Single-player, Multiplayer (4), Online (12)
Input methodsWii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility4
Playable
GameIDsRMCE01, RMCP01, RMCJ01, RMCK01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Kart Wii includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. This title can install the Mario Kart Channel on the Wii console.

  • 1Emulation Information
  • 2Problems
  • 3Enhancements
    • 3.2Same Racer FOV on Video Preference
  • 4Configuration

Emulation Information

Controller Map Overlap

Mario Kart Wii is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Missing Map

If graphics settings are changed during a race, the map in the bottom right corner and Mii faces may disappear. The faces of the racers will still show up. This won't happen with EFB to Texture only disabled.

Mario Kart For Wii Near Me

Problems

WiiConnect24 / RiiConnect24

The WiiConnect24/RiiConnect24 features of this title cannot be used because Dolphin does not currently support them. Refer issue 10200.

Wii Pinboard Pictures

To properly display images pinned to the Wii Pinboard, you must disable the hack Store XFB Copies to Texture Only before the image is created.

Lens Flare Effect

For the lens flare effect to be emulated when looking towards the sun, Store EFB Copies to Texture Only must be disabled.

Mario Kart Vehicles Wii

PAL 50 Flickering

This game does some weird depth based effect when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL or enable PAL60.

Translucent Blue Rectangle

If Disable Fog is disabled and Ignore Format Changes is enabled, a translucent blue rectangle will be present on the screen. If Ignore Format Changes is disabled, the translucent blue rectangle will no longer appear. Ignore Format Changes is now disabled by default.

Vulkan Backend Issues

When using the Vulkan backend the Wii Remote warning may render incorrectly and a frosted box appears in the upper left corner of races. Refer issue 9890. This seemed to duplicate the Translucent Blue Rectangle problem corrected by disabling Ignore Format Changes.

Channel Installation Functionality

The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Partly fixed by 5.0-1837, which added initial title import support, but breaks the NAND when actually installing the channel. 5.0-2706 fixes the issue.

Enhancements

Anisotropic Filtering Problems

The red and green glow on the conveyor belts in the Toad's Factory track (maybe other effects too) breaks if anisotropic filtering is used.

Same Racer FOV on Video Preference

When using 16:9 mode, the FOV pointer address is adjusted to a lower angle than the 4:3 mode when the race starts. The Gecko code maintains the FOV to have the same height on both screen modes.

NTSC-U

HD Texture Pack

4xIR Bloom Fix

Bloom effects render incorrectly with IR>1. This gecko code will scale bloom effects for up to IRx4.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes
Anisotropic FilteringOffBreaks various effects
Store EFB Copies to Texture OnlyOffShow lens flares
Store XFB Copies to Texture OnlyOffSupport Wii Pinboard pictures

Version Compatibility

The graph below charts the compatibility with Mario Kart Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Mario.kart For Wii

5.0-13493(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Mario Kart For.wii

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6117Windows 7Intel Core i7-930 @ 2.8GHzNVIDIA GeForce GTX 480Good: 45FPS lags in bursts, Menu Slowdown to 4FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080,Timmy112
r6249Windows 7Intel Core i7-920NVIDIA GeForce GTX 460Good
r6452Windows 7Intel Core i5-430MATI Radeon HD 5730Good (50/55 frames with DVD
r6907Windows 7Intel Core i7-2720QM @ 3.3GHzNVIDIA GeForce GT 54070-80FPS in HDpeter.poetzi
r7123Windows 7Intel Core 2 Quad Q6600ATI Radeon HD 5770Good (55/60 frames)
r7224Windows 7Intel Core i7-2630QM @ 2.7GHzNVIDIA GeForce GT 560MGood. When the game starts, it lags due to CPU's and camera rotation. Fixed inside lag with skip EFB access to CPU. Tested with 1.5 Native resolution 1600*900 Fullscreen, 4x anisotropic filtering (Qosmio X770)giorgio200791
r7319Windows 7Intel Core 2 Duo E6600 @ 3GHzNVIDIA GeForce 450 GTS60FPS, Perfect
r7332Windows 7Intel Core i5-750AMD Radeon HD 695060FPS, Perfect
r7436Windows 7AMD Phenom II X6 1055T @ 3.5GHzNVIDIA GeForce GTS 450Perfect: 60FPS Menu Slowdown to 45FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,RDilus
r7442Windows 7AMD Phenom II X4 910 @ 3GHzAMD Radeon HD 6970(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing CPUsFHaze
r7478Windows 7Intel Core i7-2600K @ 3.4GHzAMD Radeon HD 695060FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wii Remote is flawless.Robodt7
r7483Windows 7Intel Core 2 Quad Q8300 @ 3GHzNVIDIA GeForce 9500 GTIf it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.Rafaello Fareday
r7483Windows 7Intel Celeron E3300 @ 3.3GHzNVIDIA GeForce GT 240Playable 40-60FPS. Drops down to 40 when seeing many CPUs on the screen, but otherwise it runs at constant 60FPS. No graphical errors at all.EliasYFGM
r7504Windows 7Intel Core i3 @ 3.07GHzNVIDIA GeForce 9500 GTPerfect full speed (60FPS)Matute
r7504Windows 7Intel Core i7 @ 3.99GHzNVIDIA GeForce GTX 460Perfect full speed (60FPS)Anonymous
r7504Windows 7Intel Q6600 @ 3GHzNVIDIA GeForce GTX 465Perfect full speed (60FPS)Dancube
r7564Windows 7AMD Phenom II X4 975ATI Radeon HD 4890Playable - menus can lag sometimes, overall performance is more than passable.Someone7272
3.0Windows XPIntel Core 2 Duo @ 2.4GHzNVIDIA GeForce 320M[NTSC] 40FPS, 70%. Playable but sporadic lagging.Tyro
3.0Windows 7Intel Core i7-930 @ 3.5GHzATI Radeon HD 5770Fully playable, 73FPS without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size).
3.0Windows 7Intel Core i3-2100 @ 3.1GHzNVIDIA GeForce GT 430 2509MB40-60FPSSuperstar Games
3.0Windows 7Intel Core i5-3470 @ 3.2GHzATI Radeon HD 4350Except the problems stated up there, it's mostly perfect (No WFC in this ver. Speed:50-60% in game menu). Local 2 play will slow down the game speed.HKT
3.0-201Windows 7AMD Phenom II X6 @ 3.7GHzNVIDIA GeForce GTX 580Fully playable at 60FPS with negligible/uncommon lagging, menu lags to minimum 26FPS with D3D11/40FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.cwKent
3.0-228Windows 7AMD Phenom II X4 965 @ 3.42GHzATI Radeon HD 4600Comfortably playable at mostly 60FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www.wupload.com/file/2614456887/MKWiiTimeTrialSave.rarmkwTT
3.0-235Windows 7Intel Core i7-2630QMNVIDIA GeForce GTX 460MUnplayable: 10-15FPS; 30% game speed. I have tried close to every combination of settings with no luck.

EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60FPS at 70-100% GameSpeed in menus, and a constant 60FPS and 100% GameSpeed during a race.

3.0-373Mac OS X 10.7.2Intel Core i7-2675QM @ 2.2GHzAMD Radeon HD 6750MPerfect, full speed 60FPS. Slight crackling in screen transitions.jedivulcan
3.0-424Windows 7Intel Core i7-950 @ 3.07GHzNVIDIA GeForce GTX 570Fully playable at 60FPS with OpenGL. Round start lag a bit(during camera rotation). SETTINGS: 4x Native Res, 16x AF, no AA, EFB to texture (cache: fast), scaled EFB copy, per pixel lighting, Force texture filtering, fast mimaps, OpenMP decoder, XFB: virtualSkullbot
3.0-458Windows 7AMD Athlon II X3 450 @ 3.2GHzAMD Radeon HD 6670Full speed in game. Menu slows down at 40FPS.Faefdsedf
3.0-547Windows XPPentium Dual Core @ 2.7GHzNVIDIA GeForce GT 9500Good emulation (40-50FPS in x1 native resolution)tavog96
3.0-578Windows 7Intel Core i7-2630QMAMD Radeon HD 6770M50% with suggested settings, 100% with EFB copies set to Texture. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM.
3.0-586Windows 7Intel Core i7-920 @ 2.66GHzNVIDIA GeForce 560 TiWith all suggested setting I was getting 35-45FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70FPS. When overclocked to 3000MHz was getting 75-86FPS. So make sure your CPU is at a decent speed as a little extra MHz can make a large difference. N.B. Overclocking the GPU seemed to have no effect for me.Anon
3.0-684Windows 7AMD FX-4100 @ 4.5GHzNVIDIA GeForce GTS 250Tested with (DX9). Unfortunately this is not fantastic game with Constant Spielgeschwindkeit which videos are often slow in the game when many drivers are on the screen to go the 50FPS lost, so usually then to 40FPS. with 2-player mode, the emulation is usually to 30-40FPS. I think the best option Emulationsgeschwindkeit 'EFB Copies' on TEXTURE would provide, as well as providing the 'internal resolution' at quite low. To criticize is that sometimes not all the graphics loaded, even 'Choose Profile' at, and even 'select vehicle' at. (sic, Google Translate)Serverbot777
3.0-688Windows 7Intel Core i5-2500K @ 4.5GHzAMD Radeon HD 6870Perfect 60FPS during game play (1080p), only drops on menu.
3.0-716Mac OS X 10.7.4Intel Core i7-3610QM @ 2.3GHzNVIDIA GeForce GT 650MPerfect, 60FPS @ 2.5x Internal Resolutiondartox
3.0-758Ubuntu 12.04Intel Core i7-2670QMNVIDIA GeForce GT 540MPerfect, with FPS ~60 during game play (2X Native) and limit FPS in 65 or off
3.0-763Windows 7Intel Core i5-2450MAMD Radeon HD 7610MPerfectChinmorph
3.0-776elementary OSIntel Core i3-330mNVIDIA GeForce GT 330mSingle-player perfect @ 60FPS. Local multiplayer sometimes drops to 20FPSKrummer
3.0-845Windows 8Intel Core i5-3570K @ 4.2GHzNVIDIA GeForce GTX 670Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copypur3
3.5-367Windows 7Intel Core i3 -2100 @ 3.1GHzATI Radeon HD 5450Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.
3.5-557Windows 7AMD FX-4100 @ 4.5GHzNVIDIA GeForce GTS 250Graphical errors which it previously did not exist, and that the Itembox flickers for example in level 'volcano rumbles'.

Grafikfehler den es vorher nicht gab, und zwar die Itembox flackert, zum beispiel im level 'Vulkangrollen'.

Serverbot777
4.0Windows 8AMD FX-8320AMD Radeon HD 7870Anything PerfectZcair
4.0Windows 7Intel Core i5-3470 @ 3.2GHzATI Radeon HD 4350Laggy after entered the game menu, only got 20-45FPS. 5-30FPS, Speed 20%-40% while playingHKT
4.0Windows 7Intel Core i7-3630QM @ 2.4GHzAMD Radeon HD 7610MPerfect,60FPS All the time (720p) Slowdown at specific points on Menus, If OpenMP enabled it'll heavily increase the FPS during those slowdowns. 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to 'High Performance' if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. at 1080p the game runs at 38~52FPSHardlord999
4.0.2Windows 7AMD APU A10-7850KAMD Radeon R7 SeriesPerfect emulationZcair
4.0.2Windows 7Intel Core i5-4430 @ 3GHzNVIDIA GeForce GTX 660 TIStable 60FPS in single player, 2 player mutiplayer is choppy 20-40FPS.Avalancer
4.0-1349Windows 8AMD FX 6300 @ 3.6GHzAMD Radeon HD 645060FPS in-game. Menu lags.Faefdsedf
4.0-1364Windows 8Intel Core i7-4770K @ 4.5GHzNVIDIA GeForce GTX 770 SLINo problem, 60FPS with 4x native resolution and anti-aliasing 16x. No bug on MenuXelion
4.0-1444Windows 8.1Intel Pentium G2030 @ 3GHzAMD Radeon HD6870D3D 2x native 4x AA 16x AF 60FPS most of the time, some slowdowns on circuit entries.resadent
4.0-2014Windows 8.1Core i7-4770 @ 3.4GHzNVIDIA GeForce GT 635Rather poor results, 60FPS in menus, dropping to 30-45 ingame. Lag upon entering courses, audio issues upon starting up, low FPS on specific courses, Wario's Mine being one.Unknown_Fuel
4.0-2390Windows 8.1Intel Core i5-4670K @ 3.40GHzIntel HD Graphics 4600Runs at full speed most of the time on 1.5x native res. on both D3D and OpenGL. Only time I saw it dip below 60 was when entering a course.Karasuhebi
4.0-3395Windows 7AMD FX 6100 @ 4GHzAMD Radeon HD 7870Good: 49-50FPS lags in little bursts when its going to start a race then its stable even with 2 players, Menu music distortion with no slowdowns With D3d Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled internal resolution auto (screen size) EFB copy to scale (disable fog) and xaudio2 with hle emulation , 1360x768,Saint
4.0-3518ArchIntel Core i7-2600 @ 3GHzNVIDIA GeForce GTS 450Far from perfect; hardly even playable. Slowdowns in menus with stage previews, and intense slowdowns during gameplay. Background textures are rendered incorrectly, semi-transparent blue rectangles appear. Random horizontal black lines.10n45
4.0-3638Windows 8.1AMD A10-5800K @ 4.2GHzAMD Radeon HD 7660DGood: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.RVNX
4.0-4149Windows 8.1Intel Core i5-4200U @ 1.6GHzNVIDIA GeForce GT 750MVery playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL.Yoshi2889
4.0-4149Windows 8.1AMD Athlon X4 860K @ 4.2GHzAMD R9 280Very good, 60FPS constantly. Minor drops in frames while being attacked during races, resolution is 1920x1080 with anti-aliasing 9X.Gamerphon
4.0-4163Ubuntu 14.04Intel Core i3-4160 @ 3.60 GHzIntel HD Graphics 4400On race, it runs 60 FPS most of the time, even with four players. Frame drops may occur in menus, and when CPUs (all of them) are visible on screen, but rare. Default Dolphin settingsEliasYFGM
4.0-4808Windows 8.1AMD FX 8150 @ 4.13GHzDual AMD 5770Nearly perfect for playing, 100% speed during races, and 45-55FPS in Menus. Tested using single player! More players may impact your experience. Internal Resolution: 3x Native, Anisotropic Filtering: 4x, Fullscreen Resolution: 1920x1080. Using Direct3D and XAudio2 for backendCandunc
5.0-rc-33Mac OS X 10.10.3Intel Core i5 @ 3.3GHzIntel IrisPretty Good. A few lag spikes here and there, mostly during menus and the level browsing before a game. I've only tried single player. I use 1x Native, no anti-aliasing, 1x Filtering, scaled EFB copy and EFB to Texture only, mostly to save battery power.
5.0-rc-35Windows 7Intel Core i7-960 @ 3.2GHzAMD Radeon HD 5800Near flawless emulation, with only a few minor slowdowns here and there (and even then, it's only on menus, and when the Lightning item is used). I have played both the regular courses and the battle courses thoroughly.UmbraWitchJeanne
4.0-7876Ubuntu 15.04Intel Core i7-4700MQNVIDIA GeForce GTX 850MGood: sometimes lags but mostly during non-playing stages, settings for Dolphin all defaultz3ntu
4.0-8433Mac OS X 10.11.1Intel Core i5-4260U @ 1.4GHzIntel HD Graphics 5000Appears at full speed all the time, no sudden FPS drops apart from the menus and when a course is loading, the minimaps show properly except different lines popup everywhere covering up the minimap. However it runs perfectly on 3.5-661 with no lag spikes at native and 2x native resolution for some reason.Starcubed
Ishiiruka 483Windows 8.1Intel Core i7-4790k @ 4.5GHzNVIDIA GeForce GTX 760Full speed at 3x native.boooi
5.0Windows 10Intel Core i5-3570 @ 3.4GHzNVIDIA GeForce GTX 970Lags on character selection screen, very messily sputters about right before a race and while showing the course preview. Stutters very briefly with no pattern throughout the entirety of the race.kcipopnevets
5.0Arch LinuxIntel Core i7-5557u @ 3.4GHzIntel GraphicsMostly playable, however stutters on race start and from some sound effects. Possibly sound related.TomB
5.0Windows 10Intel Core 2 Quad Q6600 @ 2.4GHzNVIDIA GeForce GTX 550 TiPlays smoothly during race at 60 FPS with minor stutters, however it lags terribly during menus (especially during course selection) and beginning of the race (sometimes).
5.0Windows 10Intel Core i5-6500 @ 3.2GHzNVIDIA GeForce GTX 1060Plays near flawlessly at 3x the native resolution, 60fps. Occasional stutter during map previews but that is only a minor issue that doesn't affect playability.Daniel L.
5.0-2668Windows 10Intel Core i5-4460 @ 3.2GHzAMD Radeon R9 290Plays smoothly, does sometimes stutter in the transition to the next menu. Stutters at the begin of the race.daborbor
5.0-4732Windows 7Intel Core i3-3240 @ 3.4GHzNVIDIA GeForce GTX 960No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus.Janek40

Gameplay Videos

Mario Kart series
GameCube
Nintendo Wii
  • Mario Kart Wii(2008)
  • Virtual Console
  • Super Mario Kart(1992/2009)
  • Mario Kart 64(1996/2007)
  • Triforce
  • Mario Kart Arcade GP(2005)
  • Mario Kart Arcade GP 2(2007)
  • Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Mario_Kart_Wii&oldid=174110'